A tile-based game about growing plants to a goal across fertile terrain while avoiding disasters and infertile terrain.
Made with Unity in 72 hours during Ludum Dare 34 at SURF Incubator in Seattle.

I contributed 3D assets and textures, including the flower model, the Water tile (blue), the Marsh tile (light blue), the Mountain tile (gray), and the Rocks tile (brown).
I modeled all disasters: The fire effects, the flood effects, the hurricane, the volcano, and the earthquake.
I also created the particle effects that appear over some of the disasters, such as smoke, fire, lightning and clouds.

 

Download the game here.